我有找到一個語法....
<center>
<img name="_Ath_Slide" onload="OnImgLoad()">
<br>
<input type="button" name="btnPrev" value="<< 上一張" onclick="Prev();">
<input type="button" name="bntPlay" value="展示 / 停止" onclick="Play()">
<input type="button" name="btnNext" value="下一張 >>" onclick="Next();">
<br>
<b>圖案名稱:<SPAN id="_Ath_FileName"></SPAN></b>
<br>
<b>圖案數量:<SPAN id="_Ath_Img_X"></SPAN><strong>/</strong><SPAN id="_Ath_Img_N"></SPAN></b>
<script language="JavaScript1.2" event="onload" for="window">
<!--
main();
-->
</script>
<script language="JavaScript1.2">
<!--
g_fPlayMode = 0;
g_iimg = 0;
g_imax = 0;
g_ImageTable = new Array();
function ChangeImage(fFwd)
{
if (fFwd)
{
if (++g_iimg==g_imax)
g_iimg=0;
}
else
{
if (g_iimg==0)
g_iimg=g_imax;
g_iimg--;
}
Update();
}
function Update(){
document.all._Ath_Slide.src = g_ImageTable[g_iimg][0];
document.all._Ath_FileName.innerHTML = g_ImageTable[g_iimg][1];
document.all._Ath_Img_X.innerHTML = g_iimg + 1;
document.all._Ath_Img_N.innerHTML = g_imax;
}
function Play()
{
g_fPlayMode = !g_fPlayMode;
if (g_fPlayMode)
{
btnPrev.disabled = btnNext.disabled = true;
Next();
}
else
{
btnPrev.disabled = btnNext.disabled = false;
}
}
function OnImgLoad()
{
if (g_fPlayMode)
window.setTimeout("Tick()", g_dwTimeOutSec*1000);
}
function Tick()
{
if (g_fPlayMode)
Next();
}
function Prev()
{
ChangeImage(false);
}
function Next()
{
ChangeImage(true);
}
function main()
{
Update();
}
g_ImageTable[g_imax++] = new Array ("01.gif","QOO");
g_ImageTable[g_imax++] = new Array ("02.gif","機器人");
g_ImageTable[g_imax++] = new Array ("03.gif","皮卡丘");
g_ImageTable[g_imax++] = new Array ("04.gif","小熊維尼");
g_ImageTable[g_imax++] = new Array ("05.gif","小豬");
g_dwTimeOutSec=2
window.onload=Play
-->
</script>
</center>
但我無法g_ImageTable[g_imax++] = new Array ("01.gif","QOO"); 更改照片的路徑
還是老師有比較好的照片語法可以讓學生用...先謝謝老師了